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Dimps(BL2) vs Spike(RB3)

Poll ended at Tue Jun 07, 2011 9:03 am

Dimps (BL2 should be announced this year)
52
33%
Spike (RB3 should be announced this year)
55
34%
Both (I could care less of which game is announced, JUST MAKE THE GAME GOOD, DAMMIT!)
53
33%
 
Total votes : 160

Post by BlastBurnEX » Mon Mar 21, 2011 2:29 pm

I don't remember Spike EVER makinh good cutscenes after BT2. BT2 was perfectly done, but Burst limit surpassed it greatly.
EX - Burns -

Post by SuperScaryBuu » Mon Mar 21, 2011 2:31 pm

BT2 did have really good cutscenes but that was the only time there was any sort of effort in the story mode. RB had 1 good cutscene. SSJ Goku transformation, but BL's was SO much better, If Dimps held back BL even longer it would have had an amazing Buu saga.
".....I can't let a power greater than mine exist....." - Majin Bū Aku
Image

Re: Attack of the Fanboys. Dimps vs Spike(RB3 vs BL2)

Post by GF9000000Returns » Sat Apr 23, 2011 4:48 pm

Bump.

Please discuss about which company is bette in this please.

Re: Attack of the Fanboys. Dimps vs Spike(RB3 vs BL2)

Post by RX-78MajiGundam » Sat Apr 23, 2011 6:19 pm

i vote dimps. they need to come back, and come back hard. fav devs right now.

Re: Attack of the Fanboys. Dimps vs Spike(RB3 vs BL2)

Post by SSJGokuRULEZ » Sat Apr 23, 2011 6:48 pm

In my prefered opinion on both games I do find Burst limit having the better combo system that supplies enough defensive to counter the offensive. Its more fun to me because anything can happen, watching a GOOD match can show what I mean, to where RB videos mainly show combo then pursuit then wildsense then combo then pursuit then beam... its a boring interchanging give-and-take system to me where with Burst limit u can interupt combos at anytime without teleporting but with ki shockwaves (which were used in the anime and all characters can do it to break combinations that if playing RB you would be trapped in normally. The canceling of Supers + the full charging of them like BT2 is awesome on Burst limit's side. Kamehamehas also charge slowly in RB but if you physically attack the user, you get pushed back and left open were as BL you can attack with no fear. Burst limit's beams also allow combos, like say I use Death beam, I can teleport behind u and then continue a combo professionally, were as RB a death beam just pauses both players as it is seen knocking them over. I also prefer Shin budokai's 's pursuit Style because its in much shorter distances and not a "crash and chase" game as Spike would refer it to.
BL also gives all character, fast speed in animations to where RB differs unnecessarily between characters. The hit detection in attack cutscenes also comes off poor when fists don't make contact with the opponent. Step in animations are also a lot faster and a lot smoother them BL IMO. Where some step ins are jump kicks like with tien, or goku has a dashing elbow or headbutt for their step in animations into the opponent to where in RB the animations look like you are trying to swim in air. Charging smashes in BL is much faster aswell. Super Kamehamehas look much more threatening and also don't poof on contact but juggle. However animations for certain characters in RB look better, fo example, Vegeta's fighing animation looks closer to the anime then BL's does but BL's Goku looks closer IMO.

Re: Attack of the Fanboys. Dimps vs Spike(RB3 vs BL2)

Post by SuperScaryBuu » Sat Apr 23, 2011 6:51 pm

well.... RB has a better... roster?

Re: Attack of the Fanboys. Dimps vs Spike(RB3 vs BL2)

Post by GF9000000Returns » Sat Apr 23, 2011 6:58 pm

SuperScaryBuu wrote:well.... RB has a better... roster?


MORE THAN THAT!!!

Re: Attack of the Fanboys. Dimps vs Spike(RB3 vs BL2)

Post by GF9000000Returns » Sat Apr 23, 2011 7:07 pm

SSJGokuRULEZ wrote:In my prefered opinion on both games I do find Burst limit having the better combo system that supplies enough defensive to counter the offensive. Its more fun to me because anything can happen, watching a GOOD match can show what I mean, to where RB videos mainly show combo then pursuit then wildsense then combo then pursuit then beam... its a boring interchanging give-and-take system to me where with Burst limit u can interupt combos at anytime without teleporting but with ki shockwaves (which were used in the anime and all characters can do it to break combinations that if playing RB you would be trapped in normally. The canceling of Supers + the full charging of them like BT2 is awesome on Burst limit's side. Kamehamehas also charge slowly in RB but if you physically attack the user, you get pushed back and left open were as BL you can attack with no fear. Burst limit's beams also allow combos, like say I use Death beam, I can teleport behind u and then continue a combo professionally, were as RB a death beam just pauses both players as it is seen knocking them over. I also prefer Shin budokai's 's pursuit Style because its in much shorter distances and not a "crash and chase" game as Spike would refer it to.
BL also gives all character, fast speed in animations to where RB differs unnecessarily between characters. The hit detection in attack cutscenes also comes off poor when fists don't make contact with the opponent. Step in animations are also a lot faster and a lot smoother them BL IMO. Where some step ins are jump kicks like with tien, or goku has a dashing elbow or headbutt for their step in animations into the opponent to where in RB the animations look like you are trying to swim in air. Charging smashes in BL is much faster aswell. Super Kamehamehas look much more threatening and also don't poof on contact but juggle. However animations for certain characters in RB look better, fo example, Vegeta's fighing animation looks closer to the anime then BL's does but BL's Goku looks closer IMO.



http://youtu.be/scry_WfiSAI

Ignore the ending.

Re: Attack of the Fanboys. Dimps vs Spike(RB3 vs BL2)

Post by BlastBurnEX » Sat Apr 23, 2011 7:30 pm

Im not a huge fan of that user and his fanboys but his review was fair. Ignoring the bias idiots in the comment secition that is. I dunno. I say BT3 is better then Budokai 3 over all yes, but RB better then BL? I dunno. IMO BT3>RB2 but I prefer BL's gameplay over RB it's just RB is a better game (more modes and tournamet etc)

Re: Attack of the Fanboys. Dimps vs Spike(RB3 vs BL2)

Post by SSJGokuRULEZ » Sun Apr 24, 2011 10:16 am

From what I've seen, games mechanics or better known consoles become "shitty and outdated" three years after they have been released and it is a fact. But as long as developers and publishers can sell the games, they won't bother moving forward. Earlier this month someone from Activision cynically stated that they won't build new game engine for MW3 because consumers will buy their game anyways. This is what I see spike is doing. It seems that they think their slow pace or whatever is "working" for them and they dont want to lose what they have, I probably doubt they know what good sales are. They proably believe this is the best they can do, but that itself is rediculous because of the people that will buy the game anyway after hear hearing what they want even the haters will buy it and even if they are disapointed 2 minutes into it, their money was alreade paid. There isn't anything we can do to give spike a message that they aren't doing good enough because most people aren't concerned with what we are, wither or not the specific changes are made is on luck, for example them upgrading the super spirit bomb that looked terrible in RB1 was stroke of luck. I bet when GT is announced, everyone will be jumping for joy and forget the minimal changes actually put into the rest of the game. For me its Stages > Characters. Characters are expendable, the stages are most often used a lot more then most characters so I believe they should focus on those for once. Why did they remove BT3's they were all needed, all they had to do was add more.. but nope, they reboot that too which is stupid.

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